ModBeta
Progression and XP
How weapon and armour XP is earned and how the level curve works.
Every item carries its own XP. Level 0 is the starting level and grants no bonus. Default progression spans levels 0–500; the default curve requires roughly 680.8 million XP to reach level 500.
Earning XP
- Weapon XP is earned when you kill a living entity with an eligible weapon. Hit count and damage alone do not grant XP.
- With optional PvP progression enabled, player kills grant XP by the same rule.
- Eligible worn armour earns XP when you take damage; Protection, Resistance, and similar reductions do not block progression.
- Creative progression is disabled by default and can be enabled by the server.
The server administrator can change the maximum level, XP requirements, and growth curve.
Found an issue in this page?Edit on GitHub