vbeta
ModBeta

Equipment and damage

Eligible equipment, base-damage preservation, and the Broken system.

vbeta·Minecraft 1.21.1·NeoForge·Java 21

Swords, axes, maces, tridents, bows, crossbows, and armour pieces are eligible by default. Compatible modded melee and ranged weapons with attack damage are also supported.

Damage growth

Damage growth is calculated from each weapon's own base damage. A 14-damage modded sword therefore remains stronger than a 7-damage diamond sword at every level. At default settings, the multiplier at level 500 is approximately x11.

Mace smash damage, trident melee/thrown attacks, and special attacks from compatible spears scale while preserving their special attack logic.

Broken items

An eligible item that reaches zero durability is not deleted; it enters the Broken state. Broken weapons cannot deal damage and do not count as usable equipment. At an anvil, using just one correct repair material reactivates the item with +1 durability. Its XP and level are retained.